![]() It's not particularly bad, as M5s go - it can carry Medium-class cargo, which allows it to mount a Jumpdrive or carry passengers with a Cargo Life Support System, something not all M5s can do, and at least can hold a couple 1MJ shields - but it's also not particularly good. ![]() The Discoverer is a typical baseline M5, or scout craft: it's cheap, cheap, reasonably fast, and cheap. I'll try to keep more out-of-game concepts like exploits, out-of-character knowledge or salvaged ship locations to spoilerblocks, but plot, map, and obvious tips will show up in the open. This Let's Play will contain both plot and gameplay spoilers. I'm intending this as a combined Let's Play and intro guide : the X Universe games share EVE Online's ridiculously steep learning curve, a fairly small (or, for a part, native German-speaking) community heavily steeped in obscure acronyms, and the games themselves almost encourage users to make mistakes. It's also a beautiful game, whether in combat or just when flying through space. At other times, you might race through waves of heavy battleship fire in a light scout craft, relying on speed to get past vastly superior forces. The real strength of the game, however, is scope - while you start out as the pilot of a single ship, you can (and to complete some plotlines, will) end changing the economic structure of entire groups of sectors, bring a battleship backed by wings of corvettes and fighter craft to a war, or take over entire segments of space. It's not perfectly Newtonian, as ships have maximum speeds and the speed of light-based weapons is significantly less than c. Over a hundred sectors to explore, connected by a wormgate system that might well be possible. The game's an odd mix of hard and soft science. Imagine a game where you can go from running errands in a glorified flying tin can to running your own space empire, and that's about the idea behind it. Terran Conflict was a 2008 release in the series, featuring a number of UI improvements, bringing the Sol system and related sectors into the military and economic sphere of the Commonwealth, and introducing a ton of new ships. Now back to my Humble Merchant startĮdit: a change that would both fix the dizziness problem and be of advantage to all, is to offer the F5 option of expanding the wares/prices list to full screen, or at least to take up a major portion of the screen.The X Universe is a combination of FreeLancer, Elite, EVE Online, and " Why Is That Star Destroyer Chasing My X-Wing". If no more than 20% of view is moving then it's far less of a problem. The key to moderation is to keep a high percentage of view static at times that the player is forced to be there for more than a few seconds. The best in this regard was BTF stations and TC Split shipyards, where you can't see outside at all and so all graphics are static. Outside the player is free to move and aim as he pleases and so retains control. If Egosoft looks at this keep in mind that there's no need to remove anything that spins or moves, but there needs to be a choice and as it is it is necessary to dock at EQs and consider purchases or sales for more than a few seconds. The new EQs are the worst I've experienced in any game in this regard. Another game that brings about bad diziness is the original Half Life, when carrying the crowbar and moving through dark areas with the torch. This is a major cause of dizziness in those with certain inner/moddle ear and/or blood pressure problems. When docked much of the near view is of dock moving left or right. The new EQds look great, but come at a price for some people (me included). I have found one down side which I'm sure will be easy to fix with a small mod. I'm about two hours (realtime) into AP and I must say it's fun having a completely fresh start with knowledge that there's an adventure ahead.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |